The Horses / Coat Colours

Coat Colours

Every coat in the collection — the Kepler-442b originals worn only by Hyperion, and 73 mintable colours across the seven planet families.

Every ROX horse wears one coat, drawn at mint and never changed. It never affects speed — it affects how much everyone else wants your horse.

A horse's home planet decides which family it draws from. That one rule explains the whole palette: horses that stayed on Kepler-442b kept their natural coats, and horses that teleported out took on the colour of where they landed. It also survives breeding — a Kepler foal is born natural, and never turns Neptune blue.

The palette is closed. Breeding never invents a colour: a foal inherits from a parent or, on the rare mutation, re-rolls one of the published colours below. These are the only coats there will ever be.

A note on migrated ZED horses. Every coat on this page belongs to a ROX horse. A migrated ZED horse keeps its own coat — "Anti-Flash White", and the rest of ZED's palette — and those colours are not listed here and are not part of the ROX palette. They are a different species and their coats are their own.

What a mixed foal wears is genuinely not decided yet. Rather than invent an answer and quietly correct it later, we would rather say plainly that it is open: cross-species breeding is not switched on, and when it is, the colours a hybrid can wear will be published here first. Nothing above changes when that happens — the ROX palette is still closed, and still these coats.

Kepler-442b

The first world, and the only one whose horses never changed colour. Every Kepler coat is a real horse coat — bay, sorrel, dun, gray, cremello — with the white markings real horses carry: blazes, socks and pinto patches.

Kepler coats are worn only by Hyperions. That is what makes the elite tier recognisable on sight: among seven planets of invented colour, a Hyperion is the one that looks like an actual horse. No amount of breeding moves these coats onto another bloodline.

The King and the Queen

Two coats will never be minted and never be born: pure Black and pure White — the natural black and the natural white of Kepler, worn by exactly two horses, the founding DN0 pair. They are the purest horses in the game, and they wear the plainest coats.

Both stand for sale on the ROX marketplace, in dollars: the Black King at $3,000,000, and the White Queen at $5,000,000. The royal stud stands with the King, whose fee is published on his stud listing. Until they are bought, they race and stand for the house. If you ever see a white or black horse on a track, you are looking at royalty. There is no third.

Obsidian CrownObsidian CrownBlack coat · no markingsDN0 · Black King · $3,000,000
Minerva CrownMinerva CrownWhite coat · no markingsDN0 · White Queen · $5,000,000

The originals · all 50, Hyperion only

These are not examples. These are the 50 original Hyperions, every one of them, exactly as it will be sold — tokens 3 to 52, the DN1 and DN2 ranks. The collection has since gained a fourth rung: 50 more Hyperions at DN3, which are not pictured here. With the King and the Queen that makes 102. Five Kepler coats across ten to twelve marking states, and no two are alike: where two horses share a coat and a marking, their mane and eye colour differ. On a racecourse you can tell every one of them apart, which is the point of an elite tier.

Sharp PilgrimSharp PilgrimCremello coat · bald face + socksGray mane · Yellow eyes
Bright CirrusBright CirrusBay coat · blaze + socksPale mane · Pale eyes
Silk ServalSilk ServalBay coat · bald faceSorrel mane · Blue eyes
Resolute MagpieResolute MagpieBay coat · body patch + socksCremello mane · Black eyes
Ochre ServalOchre ServalSorrel coat · bald face + socksCremello mane · Pale eyes
Violent OspreyViolent OspreyDun coat · body splash + socksCremello mane · Black eyes
Chasing PrismChasing PrismSorrel coat · body splash + socksWhite mane · Black eyes
High CheetahHigh CheetahGray coat · blazePale mane · Black eyes
Charging BluffCharging BluffGray coat · bald face + socksCremello mane · Yellow eyes
Momentum HonourMomentum HonourBay coat · star + socksWhite mane · Yellow eyes
Gravity FurnaceGravity FurnaceDun coat · body patch + socksBlack mane · Pale eyes
Cyclone LegacyCyclone LegacyCremello coat · socksCremello mane · Pale eyes
Audacious HarrierAudacious HarrierCremello coat · body splash + socksWhite mane · Yellow eyes
Centauri SpireCentauri SpireSorrel coat · no markingsCremello mane · Black eyes
Basalt RapidsBasalt RapidsDun coat · blazeWhite mane · Black eyes
Jove HeraldJove HeraldSorrel coat · snip + socksPale mane · Yellow eyes
Cyclone TriumphCyclone TriumphDun coat · snipBlack mane · Pale eyes
Valley RepublicValley RepublicGray coat · snip + socksBlack mane · Gray eyes
Solar BulletSolar BulletDun coat · snip + socksBlack mane · Gray eyes
Platinum GloryPlatinum GloryBay coat · socksSorrel mane · Black eyes
Graviton StriderGraviton StriderDun coat · bald face + socksSorrel mane · Black eyes
Sharp ServalSharp ServalCremello coat · star + socksBlack mane · Gray eyes
Spectre ArrowSpectre ArrowSorrel coat · snipWhite mane · Yellow eyes
Lunar JourneyLunar JourneySorrel coat · body patch + socksSorrel mane · Yellow eyes
Sharp RiddleSharp RiddleGray coat · snipCremello mane · Pale eyes
Sheer JourneySheer JourneyCremello coat · blaze + socksPale mane · Blue eyes
Royal GuardianRoyal GuardianGray coat · no markingsSorrel mane · Pale eyes
Apogee EmpireApogee EmpireDun coat · no markingsPale mane · Yellow eyes
Silk SigilSilk SigilCremello coat · body patch + socksWhite mane · Black eyes
Ancient SailAncient SailBay coat · snip + socksSorrel mane · Gray eyes
Intrepid OdysseyIntrepid OdysseySorrel coat · bald faceGray mane · Gray eyes
Ash BannerAsh BannerBay coat · snipPale mane · Yellow eyes
Echo ChaliceEcho ChaliceCremello coat · snip + socksCremello mane · Pale eyes
Great ReactorGreat ReactorSorrel coat · blazeSorrel mane · Pale eyes
Volatile PursuitVolatile PursuitSorrel coat · starGray mane · Black eyes
Storied DestinyStoried DestinyGray coat · socksGray mane · Pale eyes
Storied DancerStoried DancerBay coat · blazeSorrel mane · Pale eyes
Moonlit AlbatrossMoonlit AlbatrossCremello coat · no markingsSorrel mane · Yellow eyes
Shining NuggetShining NuggetSorrel coat · socksGray mane · Black eyes
Inertia SpectrumInertia SpectrumGray coat · bald facePale mane · Gray eyes
Prime BullionPrime BullionCremello coat · bald facePale mane · Black eyes
Frost MesaFrost MesaGray coat · star + socksSorrel mane · Pale eyes
Ultimate AnvilUltimate AnvilDun coat · starWhite mane · Gray eyes
Proton ParadoxProton ParadoxBay coat · body splash + socksBlack mane · Yellow eyes
Gleaming TurbineGleaming TurbineGray coat · blaze + socksCremello mane · Yellow eyes
Neutron EmpireNeutron EmpireDun coat · blaze + socksCremello mane · Pale eyes
Centauri CaracalCentauri CaracalBay coat · bald face + socksCremello mane · Black eyes
Peerless EmblemPeerless EmblemGray coat · starBlack mane · Yellow eyes
Ash ChaserAsh ChaserCremello coat · starPale mane · Black eyes
Nickel WolfNickel WolfDun coat · star + socksBlack mane · Black eyes

Markings & patterns · 96 masks

A coat is the colour. A marking is what goes on top of it, and the two are independent — any marking can appear on any coat. A horse wears at most two at once, which gives 186 pattern states in total: 96 single markings, 89 pairs, and one clean coat.

Markings are white — with one exception, and it is a deliberate one. A coloured marking arrives in two ways: through breeding, or on a crown-tier genesis horse. The 50 Hyperion DN3 horses each wear a body splash in a second Kepler colour, and that splash is the rung showing: it is the only place in the collection where colour sits on colour without a pedigree behind it. Anywhere else, a coloured spot means somebody bred for it.

Pure blood shows as one colour. The King and Queen are solid black and solid white — the purest horses in the game wear the plainest coats. Body patterns signal diluted blood, so no genesis horse on a colour planet carries one. Most Hyperions carry none either — and where one does appear it is a splash or a patch, never a pinto, a leopard or a blanket. Every generation you breed away from the crown, broken colour becomes more likely.

Face and leg markings are different: a blaze or a pair of socks is an ordinary breed characteristic that says nothing about ancestry, and any horse may carry them.

Blanket IBlanket Ion GrayBody pattern
Blanket IIBlanket IIon CremelloBody pattern
Body PatchBody Patchon SorrelBody pattern
Body SplashBody Splashon BayBody pattern
Frosted IFrosted Ion SorrelBody pattern
Leopard ILeopard Ion DunBody pattern
Leopard IILeopard IIon GrayBody pattern
Leopard IIILeopard IIIon CremelloBody pattern
Pinto IPinto Ion SorrelBody pattern
Pinto IIPinto IIon DunBody pattern
Pinto IIIPinto IIIon GrayBody pattern
Pinto IVPinto IVon CremelloBody pattern
Rabicano IRabicano Ion BayBody pattern
Roan IRoan Ion BayBody pattern
Roan IIRoan IIon SorrelBody pattern
Roan IIIRoan IIIon DunBody pattern
Splash ISplash Ion BayBody pattern
Bald FaceBald Faceon GrayFace marking
SnipSnipon DunFace marking

The same markings, on a coat you cannot buy

Every example above sits on a Kepler natural, because that is all the genesis mint contains. Breeding puts the same markings on invented colour, in a second colour drawn from the other parent — and that is a horse that exists only because somebody made it.

Body SplashBody SplashCanary Yellow on Congress BlueBred, not minted
Body PatchBody PatchMint Tulip on Signal RedBred, not minted
Leopard ILeopard ISolar Flare on Deep SeaBred, not minted
Leopard IILeopard IICitrine on Violet BlueBred, not minted
Leopard IIILeopard IIIBlizzard Blue on Bright MaroonBred, not minted
Roan IRoan IOrange Peel on Dark BlueBred, not minted
Roan IIRoan IIDeep Pink on AppleBred, not minted
Roan IIIRoan IIIMagic Mint on Iron OxideBred, not minted
Blanket IBlanket IGolden on Ultramarine BlueBred, not minted
Blanket IIBlanket IIAlgae Green on Deep PinkBred, not minted
Rabicano IRabicano ICloud Blue on Saddle BrownBred, not minted
Pinto IPinto IGolden on Crystal BlueBred, not minted
Pinto IIPinto IICanary Yellow on Vivid BurgundyBred, not minted
Pinto IIIPinto IIIViolet Blue on Dark LimeBred, not minted
Pinto IVPinto IVDark Blue on Old GoldBred, not minted
Splash ISplash IWatermelon Pink on Blue LagoonBred, not minted
Frosted IFrosted ILight Sea Green on MulberryBred, not minted

The colour planets · 73 coats

Seven planets, seven colour families — Neptune blues, Uranus greens, Mars reds, Mercury browns, Saturn golds, Venus pastels, Jupiter violets. Rarity runs in four tiers: 34 Common, 21 Uncommon, 12 Rare, and 6 Super Rare.

Mercury · 13 coats

BronzeBronze#b07f35Super Rare
Pearl BushPearl Bush#e5deceRare
Saddle BrownSaddle Brown#583101Rare
SorrelSorrel#8b5e34Uncommon
Dairy CreamDairy Cream#f9e4c0Uncommon
VanillaVanilla#dcbda1Uncommon
White RockWhite Rock#f0e7d6Uncommon
AlmondAlmond#f6dacaCommon
BrandyBrandy#e7bc91Common
Light ApricotLight Apricot#f3d5b5Common
MeringueMeringue#ffedd8Common
Pinkish TanPinkish Tan#d4a276Common
WhiskeyWhiskey#ce9d73Common

Venus · 10 coats

DuskDusk#5580aaSuper Rare
TequilaTequila#fde4cfRare
BlushBlush#ffcfd2Uncommon
Electric LavenderElectric Lavender#f1c0e8Uncommon
Light MintLight Mint#b9fbc0Uncommon
Blue LagoonBlue Lagoon#8eecf5Common
Cloud BlueCloud Blue#90dbf4Common
Light VioletLight Violet#cfbaf0Common
Magic MintMagic Mint#98f5e1Common
Pastel BluePastel Blue#a3c4f3Common

Mars · 10 coats

Iron OxideIron Oxide#993d00Super Rare
Pastel PinkPastel Pink#ffccd5Rare
Soft PinkSoft Pink#ffb3c1Rare
Red BrownRed Brown#a52a2aUncommon
Red OrangeRed Orange#ff4433Uncommon
Signal RedSignal Red#ff0000Uncommon
Bright MaroonBright Maroon#c9184aCommon
RaspberryRaspberry#c21e56Common
Vivid BurgundyVivid Burgundy#a4133cCommon
Watermelon PinkWatermelon Pink#ff758fCommon

Jupiter · 9 coats

Dark BlueDark Blue#03045eRare
Deep PinkDeep Pink#f72585Uncommon
MulberryMulberry#b5179eUncommon
Violet BlueViolet Blue#7209b7Uncommon
Blue PurpleBlue Purple#3f37c9Common
Daisy BushDaisy Bush#480ca8Common
Dark Sky BlueDark Sky Blue#4895efCommon
Deep VioletDeep Violet#560badCommon
Ultramarine BlueUltramarine Blue#4361eeCommon

Saturn · 10 coats

Old GoldOld Gold#b08f36Super Rare
Canary YellowCanary Yellow#ffff3fRare
Pale SkyPale Sky#6c757dRare
Dark OrangeDark Orange#ff8800Uncommon
Gold DropGold Drop#ff7b00Uncommon
Orange PeelOrange Peel#ffa200Uncommon
GoldenGolden#ffd000Common
Golden YellowGolden Yellow#ffdd00Common
Selective YellowSelective Yellow#ffb700Common
Solar FlareSolar Flare#ffea00Common

Uranus · 12 coats

AmberAmber#ffc649Super Rare
AureolinAureolin#eeef20Rare
Deep SeaDeep Sea#007f5fRare
Algae GreenAlgae Green#80ed99Uncommon
AppleApple#55a630Uncommon
Sea GreenSea Green#2b9348Uncommon
CitrineCitrine#bfd200Common
Dark LimeDark Lime#80b918Common
Light JadeLight Jade#c7f9ccCommon
Light Sea GreenLight Sea Green#38a3a5Common
Paris GreenParis Green#57cc99Common
SulphurSulphur#dddf00Common

Neptune · 9 coats

PlatinumPlatinum#dee2e6Super Rare
Congress BlueCongress Blue#023e8aRare
Mint TulipMint Tulip#caf0f8Rare
French BlueFrench Blue#0077b6Uncommon
Rich Electric BlueRich Electric Blue#0096c7Uncommon
Blizzard BlueBlizzard Blue#ade8f4Common
Columbia BlueColumbia Blue#90e0efCommon
Crystal BlueCrystal Blue#48cae4Common
Pacific BluePacific Blue#00b4d8Common

What breeding does to a coat

Everything above is the genesis mint — the horses that exist because we made them. Every horse after that comes from breeding, and its coat is decided by its parents and its blood, not by us.

Blood decides how broken the colour is

A horse's coat tells you what it is. The purer the blood, the more solid the colour — the King and Queen are pure black and pure white, and no horse in the game is purer than they are. As blood dilutes down the generations, colour breaks up into patches.

So a foal that rolls up toward Hyperion tends toward a cleaner, more solid coat. A foal that settles lower carries more broken colour: pinto patches, leopard spotting, roan ticking, a blanket over the hindquarters. You can read a horse's approximate breeding from across a paddock, which is exactly how it works with real bloodstock.

Face and leg markings are the exception. A blaze, a star, a pair of socks — these are ordinary breed characteristics and say nothing about ancestry. Any horse can carry them at any bloodline.

Colour in a marking can only be bred

At genesis every marking is white. Nothing you can buy in the mint has a coloured spot.

Breeding is the only way a marking takes on colour, drawn from what the parents carry. That is why a horse with gold patches on a blue coat cannot be bought at any price — somebody bred for it, across generations, and the pedigree proves it.

How large the space actually is

Each coat gene — base colour, pattern, mane, eyes, and the colour of each marking — is inherited separately, a coin flip between the parents. The palette they draw from is closed and fixed, and it is worth being precise about its size rather than impressive about it:

Marking designs (the body art itself) 96
Pattern states — 1 clean, 96 singles, 89 pairs 186
Mintable coat colours 78
Mane colours · eye colours 6 · 5

Everything beyond those 186 pattern states is recolouring: the same body art in a different colour. That is real variation — a gold blaze on a blue coat is not a white blaze on a bay — but it is not new artwork, and we are not going to pretend otherwise.

Counting colourways, a horse with white markings can look 435,240 different ways. Once a marking can carry its own inherited colour, drawn from a palette that excludes the coat's own, the combinations reach 1,252,073,160.

Read that second number for what it is: a combination count, not a gallery. It is the ceiling of what the system can express, not a promise of a billion distinguishable horses. The honest headline is the one above — 96 marking designs, 186 patterns, 78 coats.

The palette itself never grows. Breeding invents no new colour: every coat a foal can wear is already on this page. Super Rare colours can never arrive by mutation, only by inheritance — their population can hold or shrink, never expand.

Three steps, and you cannot skip one

How a horse looks is decided by how many colours its line has absorbed, and a line absorbs them one at a time. This is the whole of it:

One colour — a matched pair breeds true. Red on red gives red. Blue on blue gives blue. Always, with no roll and no exception. The markings are there, but they are the same colour as the coat, so the horse reads as solid. That guarantee is what makes line-breeding worth doing: you know exactly what you are getting.

Two colours — the second parent shows. Put a red mare to a violet stallion and the foal carries both. Sometimes it comes out solid like its mother, sometimes solid like its father, and sometimes it wears one as its coat and the other as its markings. That third outcome is the two-colour horse: gold spots on a blue coat, and the spots name the other parent.

Three colours — the far end. Take a two-colour horse and breed it to a third colour, and the line is now carrying more than a coat can show plainly. That is when the body patterns arrive — brindle striping, marbling, belted bodies, the coats no genesis horse wears. They are not handed out and they cannot be bought. They are what a third colour entering a pedigree looks like.

So a solid horse tells you its parents matched. A two-tone horse tells you they did not. A brindle tells you somebody kept going. Nothing about the coat is decoration — it is the record.

A foal's bloodline is drawn against the published odds at the moment the cover is booked — a fixed table, set before anyone pays, with structural limits no roll can cross. The appearance rolls above follow the published inheritance rules from the parents' own coats.

Twenty of the combinations

None of these can be bought. Every one has to be bred. They are drawn from the 186 pattern states and the colour palette above — the combination space runs to 1,252,073,160, though what makes each of these distinctive is the body art and the colours it carries, not the size of the number. Here are twenty.

Two colours — what breeding does with an inherited palette

These are step two: one parent's colour as the coat, the other's as the markings. A marking takes its colour from what the parents carry. Gold spots on a blue coat means a Saturn horse somewhere in the pedigree; the coat is the receipt.

Pinto IICrystal BluePinto II · Golden markingsPale mane · Blue eyes
Leopard IIDeep SeaLeopard II · Canary Yellow markingsBlack mane · Yellow eyes
Blanket IIRed BrownBlanket II · Meringue markingsSorrel mane · Gray eyes
Roan IIIOld GoldRoan III · Dark Blue markingsBlack mane · Black eyes
Splash ILight VioletSplash I · Mint Tulip markingsWhite mane · Blue eyes
Rabicano IViolet BlueRabicano I · Almond markingsGray mane · Pale eyes
Frosted ISaddle BrownFrosted I · Pearl Bush markingsCremello mane · Black eyes
Leopard IIIAmberLeopard III · Deep Pink markingsWhite mane · Yellow eyes
Pinto IIIWatermelon PinkPinto III · Dusk markingsPale mane · Black eyes
Pinto IVSolar FlarePinto IV · Violet Blue markingsBlack mane · Blue eyes

And the far end of the space

Deep in a pedigree, on an invented-colour coat, patterns appear that no genesis horse ever wore — brindle striping, marbling, belted bodies. A horse like this is not rare because we said so. It is rare because somebody spent generations getting there.

Brindle_02French BlueBrindle_02 · Canary Yellow markingsBlack mane · Yellow eyes
Marble_03Deep PinkMarble_03 · Mint Tulip markingsWhite mane · Blue eyes
Belt_02AppleBelt_02 · Deep Pink markingsBlack mane · Gray eyes
Dapple_02GoldenDapple_02 · Dark Blue markingsGray mane · Black eyes
Brindle_06Signal RedBrindle_06 · Golden markingsWhite mane · Yellow eyes
Marble_01Ultramarine BlueMarble_01 · Canary Yellow markingsPale mane · Blue eyes
Dapple_05BlushDapple_05 · Deep Sea markingsBlack mane · Pale eyes
Belt_04Old GoldBelt_04 · Violet Blue markingsGray mane · Blue eyes
Brindle_04Crystal BlueBrindle_04 · Solar Flare markingsCremello mane · Yellow eyes
Marble_05Magic MintMarble_05 · Signal Red markingsBlack mane · Gray eyes