NFT Horses
Bloodlines, genotypes, planets and what makes each horse one of a kind.
Before the genesis mint. Every horse described here exists on the platform and can be bought, raced and bred today — but the collection has not been minted to the blockchain yet, so nothing below is on chain. Racing, breeding, the marketplace and your stable all work now; what is still to come is the mint itself, when each horse becomes an NFT in your wallet.
Every horse in ROX Games is a unique NFT defined by its species, bloodline, genotype, coat, sex and its permanent race record. Exactly 26,992 genesis horses will ever be minted, across four ROX bloodlines. After genesis, the only ways a horse joins the game are breeding and migration — a horse brought over from ZED RUN — and neither can re-create a genesis tier.
A horse's bloodline sets where it starts, never where it must stay: race eligibility is decided by its rating — the same number Race Classes & Entry Fees calls points, and the engine reads one value for both — so a Cosmo that keeps winning climbs toward Group company. A Hyperion is the exception to the ladder rather than a rung on it: it races Group only, from G3 on the day it is minted, and cannot enter a Class race or a Maiden at any rating. Racing ability itself is genetic and hidden at mint — it is revealed on the track, which is what makes both racing and breeding games of skill.
A horse's home planet is its origin, not its cage. It sets the horse's coat-colour family and its lore — and nothing else. Any horse can teleport to any of the 220 racetracks on any planet to race: a Mars-born sprinter can run under the ice light of Neptune on Saturday and be home for a Mercury meeting on Sunday. Eligibility is always about rating and class, never geography.
Two species race here, and a third is coming
Every horse described on this page is a ROX horse. It is not the only kind on the track.
| species | where it comes from | its bloodlines |
|---|---|---|
| ROX | bred here, 26,992 at genesis | Cosmo · Neutron · Starfire · Hyperion |
| ZED | migrated from ZED RUN, racing as itself | Buterin · Finney · Szabo · Nakamoto |
| Chimera | a ROX × ZED foal — mixed blood | Supernova · Blazar · Magnetar · Zenith |
Nothing is translated between them. A migrated horse keeps the bloodline and genotype it already had: a Szabo stays a Szabo, a Z11 stays a Z11. It does not become a Starfire, because there is no Starfire on that horse and never was. The owner keeps exactly what they paid for on the old game.
That is a deliberate choice and it protects everyone already here. Had ZED bloodlines been mapped onto ROX ones, every migrating owner would have landed somewhere on the pyramid below — and a few thousand of them would have flattened it permanently. There are 102 Hyperions. Migration cannot add one.
What mixed blood is
A ROX horse and a ZED horse can be bred together, and the foal is neither. It is a new species with its own four bloodlines — Supernova, Blazar, Magnetar and Zenith, which sits level with Hyperion at the top.
The rule that matters: a mixed foal can never be a Hyperion, and never a Nakamoto. Neither crown is reachable by crossing. Zenith is the hybrid crown and it stands behind exactly the same wall Hyperion does — the only pairing that produces one is Hyperion × Nakamoto, the top of both ladders at once, which is rarer than owning two Hyperions.
The odds are not new. Each parent is ranked one to four within its own ladder and the same published matrix is reused, so mixed breeding is no easier and no harder than breeding within a species. It is a different-looking horse of equivalent strength, never a shortcut. See Breeding & Stud for the tables.
Not open yet. Migration and cross-species breeding are still being built. ZED horses cannot be paired with ROX horses today, and the platform refuses such a cover outright rather than half-creating a foal. Everything on the rest of this page — the genesis mint, the tiers, the prices — is unaffected.
The genesis mint
| Bloodline | Genotype | Horses | Price |
|---|---|---|---|
| Hyperion | DN0 — King | 1 | $3,000,000 |
| Hyperion | DN0 — Queen | 1 | $5,000,000 |
| Hyperion | DN1 | 20 | $100,000 |
| Hyperion | DN2 | 30 | $50,000 |
| Hyperion | DN3 | 50 | $25,000 |
| Starfire | DN4 | 75 | $15,000 |
| Starfire | DN5 | 125 | $10,000 |
| Starfire | DN6 | 190 | $5,000 |
| Starfire | DN7 | 300 | $2,500 |
| Neutron | DN8 | 1,000 | $1,000 |
| Neutron | DN9 | 1,400 | $500 |
| Neutron | DN10 | 1,800 | $250 |
| Cosmo | DN11 | 6,000 | $125 |
| Cosmo | DN12 | 8,000 | $50 |
| Cosmo | DN13 | 8,000 | $25 |
Drops are staged — later waves only mint once earlier ones sell, so an undersold wave makes the collection scarcer, never cheaper.
Hyperion
The elite of the game: 102 at genesis, and at most 202 that will ever exist. At the top are two pure bloods, the King and the Queen (DN0). They are the only two horses that can make a third, and they can do it at most ten times between them — so the pure bloods are capped at twelve, forever.
The ceiling below the crown is a counter, not a probability. Two Hyperions throw a Hyperion 90% of the time — see the published matrix — so the thing that bounds the elite is not the odds but a hard cap: a bred Hyperion is issued a crown number, the numbers run 1 to 100 and each one can be issued once. When the hundredth is born there are no more, whatever anyone breeds. 102 minted plus 100 bred is the whole elite, forever.
Both royals are minted and on the marketplace now, in dollars — the Black King, Obsidian Crown, at $3,000,000, and the White Queen, Minerva Crown, at $5,000,000. Until they sell they race and stand for the house, and the King stands at the royal stud, his fee published on his stud listing. Both are intended for G1 and G2. One thing about that is not true yet, and we would rather say so. Neither grade can be run as a real race today. A Hyperion reaches G2 at 340 points and G1 at 500, and as of 15 September 2026 one horse is rated into G1 — Peerless Emblem, a ROX Official horse — and twelve into G2, one of them a player's. A field is twelve runners, so a G1 cannot fill. The three G1s and four G2s that ran in late August were house exhibitions, every runner a ROX Official horse, and neither grade has been on the card since. The ladder to them is open; nobody has walked it yet. This page also described a Hyperion roll-down — a Hyperion's share of the purse passing to the other finishers, making a race richer rather than hopeless — as though it were live. It was never built, and what shipped on 25 August 2026 is a different, narrower rule: a share that cannot be paid rolls down the finishing order, which covers the house-owned runners that currently fill most fields. A Hyperion with an owner collects its prize like any other horse. Whether the elite should race for prestige instead of money is a design decision nobody has made yet. Hyperion owners earn from the stud market and from what a G1-winning record does to their horse's value; every foal their stallion sires is an advertisement.
A bred Hyperion can climb: it is not pinned to the entry rank, and a well-bred foal can come out at a better rung than the one below its parents. Two ordinary Hyperions can reach DN1 but never DN0 — no run of luck produces a pure blood, because the breeding function floors them at DN1.
The one door to DN0 is a cover by the King or the Queen on another Hyperion, and it is deliberately narrow: the chance of a pure blood is 5% for each rung the partner stands above the bottom — 20% on the other royal, 5% on an entry-rank mare — and the two of them hold ten covers between them for the life of the game, because breeding slots are computed as 5 − generation and cannot be granted or bought. So there can never be more than twelve pure bloods, and in practice there will be fewer. See the royal cover.
So the elite can deepen without being diluted: more Hyperions, up to the hundred-foal cap, and at most twelve pure bloods at the top of them.
Starfire
The serious owner's bloodline: 690 horses across DN4–DN7. Starfires start with ratings that put them straight into the middle classes, and the best of them will press into the Group races against the Hyperions. For breeders, Starfire mares carrying Hyperion covers are the engine of the quality market.
Neutron
The dependable middle: 4,200 horses across DN8–DN10, priced from $250 to $1,000. A well-campaigned Neutron pays its way in the middle classes, and the tier's depth makes it the backbone of daily racing — most full fields have Neutrons in them.
Cosmo
The broad, accessible floor: 22,000 horses across DN11–DN13, from $25. A Cosmo races under exactly the same rules as every other horse, and draws its coat on the same terms — a $25 horse can be born with a Super Rare coat that exists on fewer than thirty horses in the game, and most of the ones that do are Cosmos. The palette itself differs by bloodline: the six Kepler naturals belong to Hyperions alone, and the planet colours are closed to them in return. Super Rare is the tier everyone shares. Two wins at the bottom classes pays for the horse; a long climb up the ratings makes a legend.